Contents
  1. The short answer
  2. Before you start
  3. Step 1: Prepare the reference image
  4. Step 2: Analyze the logo's construction
  5. Step 3: Build simple geometry with shape tools
  6. Step 4: Trace custom curves with the Pen tool
  7. Optional shortcut: convert a selection into a path
  8. Step 5: Handle the lettering
  9. Step 6: Apply color
  10. Step 7: Confirm the result
  11. Step 8: Save and export for delivery
  12. Gaps to resolve for your project

The short answer

To create a logo from an image in Photoshop, place the image on a locked reference layer and redraw the logo on top of it with vector shape layers. Use the shape tools for simple geometry, the Pen tool for custom curves, and the Type tool or hand-drawn outlines for lettering. Then save a layered master file and export formats that keep the vector data. Running an auto-trace or a filter over the pixels does not give you the same result. A redrawn logo is new artwork that matches the original's intent, not a cleaned-up copy of the scan.

Two terms set the scope. A raster image, such as a scan, photo, JPEG or PNG, is a fixed grid of pixels and loses quality when enlarged. A vector shape is defined by paths: anchor points joined by straight or curved segments, with curves controlled by direction handles. Vector shapes can be scaled to any size without blurring. In Photoshop, vector artwork lives in shape layers and paths. Pixel layers, layer styles and filters stay raster even when they sit in the same file.

Photoshop can do this job, but it is mainly a raster editor. For a logo that will be handed to printers, sign makers or other designers, a dedicated vector application is usually the stronger final home for the artwork. Photoshop works well for the redraw itself, and its paths can be moved into such an application.

Before you start

  • Permission: make sure you own the logo or are authorized to recreate it. Having an image file, in any format, does not grant reuse rights.
  • The best available source: use the largest, sharpest, least distorted image you can get. If you are scanning a printed piece, scan it flat and at a high resolution so edges and small details are readable.
  • Brand specifications, if they exist: official color values, the typeface name and any usage guide. A scan cannot reliably reproduce color, because paper, ink, scanner and screen all shift it.
  • Your Photoshop version: menu names and export options change between releases. The commands below reflect recent versions of Photoshop. Check them against the version you are using, especially the export options.

Step 1: Prepare the reference image

  • Open the scan and straighten it. The Crop tool's Straighten option or a rotation from the Edit > Transform menu both work. If the print was photographed at an angle, correct the perspective first.
  • Make the canvas larger than the logo so you have room to work, and turn on rulers (View > Rulers).
  • Rename the scan layer as a reference, lower its opacity so your new shapes stand out against it, and lock it so it cannot be moved or painted on by accident.
  • Optionally, raise the contrast on a copy of the reference with Image > Adjustments > Threshold or Levels to make the edges easier to read. Keep the original layer as well. Threshold can thicken or thin fine details.

Step 2: Analyze the logo's construction

Before drawing, work out how the logo was probably built. Many marks are made from circles, straight lines, repeated curves, consistent stroke weights and symmetry. Ink spread and scanner noise hide these features but do not remove them. Drag guides from the rulers to mark centers, baselines, cap heights and axes of symmetry. If the mark is symmetrical, plan to draw one half and mirror it. Redrawing to the intended geometry instead of copying every bump in the scan is what makes the result look professional.

Step 3: Build simple geometry with shape tools

  • Select the Rectangle, Ellipse, Polygon or Line tool and set the tool mode in the options bar to Shape, not Pixels. Pixels mode paints raster pixels and defeats the purpose.
  • Draw each primitive over the reference and set exact sizes and positions in the Properties panel where the construction calls for it.
  • Combine parts with the path operations in the options bar (Combine Shapes, Subtract Front Shape, Intersect Shape Areas, Exclude Overlapping Shapes). When the result is right, use Merge Shape Components from the same menu to make it permanent.
  • Use a solid fill and no stroke for logo shapes when you can. Outline-only details are more predictable when drawn as filled shapes of the intended width.

Step 4: Trace custom curves with the Pen tool

  • Select the Pen tool and set its mode to Shape.
  • Click to place corner points. Click and drag to place smooth points with direction handles.
  • Place anchor points at the extremes of each curve: the topmost, bottommost, leftmost and rightmost points. Where you can, keep the handles horizontal or vertical. Holding Shift while dragging constrains them.
  • Use as few points as the shape needs. Extra points cause lumps and are harder to edit.
  • Adjust individual points and handles with the Direct Selection tool. Use the Add, Delete and Convert Point tools to fix the structure.
  • Close every path by finishing on the starting point, so the shape fills cleanly.

Optional shortcut: convert a selection into a path

For a quick first pass on a clean, high-contrast image, you can turn pixels into a path. Select the logo area, for example with Select > Color Range or the Magic Wand on a thresholded copy. In the Paths panel menu, choose Make Work Path and set a tolerance. A lower tolerance follows the edge more closely and adds more points. A higher tolerance smooths the edge and adds fewer points. To use the path as a filled vector shape, keep it active and add a solid color fill layer from Layer > New Fill Layer. The path becomes that layer's vector mask.

This method copies the scan's flaws: rough edges, uneven curves and too many anchor points. Treat the result as a draft to correct or redraw with the Pen tool, not as finished logo artwork.

Step 5: Handle the lettering

  • Identify the typeface. Use the brand guide if there is one. If not, compare distinctive letters (such as a, g, R and the numerals) against candidate fonts or use a font identification tool. Treat any match as unconfirmed until it lines up with the reference.
  • Check that you have a license that covers logo use for the font you settle on.
  • Set the text with the Type tool. Match size, tracking, kerning and baseline position against the reference, and use the Character panel for fine adjustments.
  • When the type is final, duplicate the layer, hide the live original as a backup, and convert the copy with Type > Convert to Shape. The lettering then no longer depends on the font being installed on another computer.
  • If the lettering is custom or modified and no font matches, draw it with the Pen tool, the same way as the symbol. Keep stroke weights, x-height and letter spacing consistent.

Step 6: Apply color

Use the brand's official color values if you have them. If you only have the scan, the eyedropper gives you an approximation, not a specification. Note that limitation in your handoff so nobody treats the sampled values as official. Keep each color as a solid fill on its shape layer. Avoid layer styles, gradients made with effects, and filters for core logo elements, because they do not stay vector on export.

Step 7: Confirm the result

  • Hide the reference layer and look at the redraw by itself. Check for gaps, overlaps, uneven curves and leftover reference marks.
  • Set your shape layers to the Difference blend mode over the reference, temporarily. Large mismatches show up as bright areas. Small differences where you deliberately cleaned up the scan are expected.
  • Zoom in very far on curves and joins. Clean vector edges stay sharp at any zoom, while raster content turns jagged.
  • In the Layers panel, confirm that every logo element is a shape layer (or a fill layer with a vector mask) and that none is a pixel layer, smart filter or layer style.
  • Click through paths with the Path Selection and Direct Selection tools to look for stray points, open paths and unnecessary anchors.
  • Scale a duplicate of the logo far up and far down. Fine details that disappear at small sizes may need a simplified version.
  • Test a one-color version, such as solid black on white, to make sure the shapes still read without color.

Step 8: Save and export for delivery

Keep a layered PSD as your editable master, including the hidden live-type backup. Then choose outputs based on where the logo will be used. Export behavior and format availability vary by Photoshop version, so check these routes in your installation.

Use | Photoshop route | What to check
Vector handoff to print or a vector editor | Save As Photoshop PDF | Open the PDF in a vector application and confirm the shapes are editable paths, not an embedded image
Paths for further work in a vector application | File > Export > Paths to Illustrator | The export carries path outlines only, so fills and colors must be reapplied
Screen use (web, slides, documents) | File > Export > Export As (PNG with transparency) | Export at the pixel sizes actually needed and check edges against light and dark backgrounds
Legacy workflows that request EPS | Save As Photoshop EPS, if available in your version | Confirm with the recipient that the file opens with vector content intact

Do not assume a file is vector because of its extension. PDF and EPS files can contain only raster images, and anything raster in your Photoshop file (pixel layers, effects, filters) will stay raster in the export. Always open the exported file and inspect it before sending it to anyone.

Gaps to resolve for your project

This guide works from general Photoshop practice, not project-specific evidence. It does not cover your Photoshop version, the required scan resolution for your source, official brand colors, the confirmed typeface, or a recipient's file requirements. Confirm each of these before delivery: commands against your installed version, colors and fonts against the brand owner's specifications, and output formats against what the printer or developer actually asks for.