Brawl Stars Logo Evolution in 2025: A Before-and-After Evaluation
How to assess the Brawl Stars logo's 2025 evolution: what can be documented, how to compare before and after versions, and how to check vector artwork, fonts and trademark use.
Contents
The short answer
The subject here is the Brawl Stars game logo from Supercell: the stylized wordmark and its accompanying skull emblem, as used on app store listings, in-game screens and marketing. A sound before-and-after evaluation for 2025 depends on dated, attributable records of what changed. The source material for this article contains no such records. It has no official announcement, no dated side-by-side comparison, no designer credit and no brand guideline excerpt. This article therefore does not confirm whether the logo was redrawn, recolored or restructured during 2025, or describe any specific change. It sets out what a credible comparison needs, how to judge the artwork itself, and what the comparison means for anyone preparing or reusing the logo as vector artwork.
What a credible before-and-after comparison requires
Claims about a logo's evolution are only as reliable as the dates and sources behind them. Fan uploads, wallpaper sites and logo archives often mix official artwork with redraws, seasonal event variants and promotional lockups. A visual difference between two files can therefore reflect a different source rather than a brand decision.
- A dated official source for each version, such as a publisher announcement, store listing capture or press kit, with the date the asset was published.
- Confirmation that both versions are the primary logo, not an event, season or collaboration variant.
- Attribution for any statement about design intent, ideally from the publisher or the credited design team.
- Comparable files: same lockup, same orientation and, where possible, the same file type, so that differences are not caused by export settings.
Gap: none of these records were supplied. Any statement about when a 2025 change happened, who made it or why should be treated as unverified until it can be traced to such a source.
How to evaluate the design differences
Once two verified versions are in hand, compare them feature by feature, not by overall impression. The criteria below describe what to look for. They are not findings about the Brawl Stars logo. Any conclusion you draw from them is visual interpretation and should be labeled that way unless the publisher has explained the change.
| Feature | What to compare | Why it matters in practice |
| Letterforms | Stroke weight, letter shapes, spacing, any custom lettering versus a typeface | Determines whether the wordmark can be reproduced from a font or exists only as drawn outlines |
| Emblem | Silhouette, internal detail, line weight | Affects legibility at small sizes such as app icons and favicons |
| Color | Number of colors, gradients, outlines, shadows | Flat colors scale and print predictably; gradients and effects need specific handling in vector files |
| Outline and depth effects | Bevels, drop shadows, layered strokes | Often built from stacked shapes or raster effects; changes here alter how editable the file is |
| Lockups | Stacked versus horizontal arrangements, emblem-and-wordmark spacing | Determines which version fits a given layout and what clear space is needed |
Vector artwork, embedded rasters and previews
For anyone sourcing either version of the logo, the file structure matters as much as the design. A file labeled SVG, EPS, AI or PDF is not guaranteed to contain editable vector paths. The extension alone shows only the container format. Many downloadable logo files wrap a raster image inside a vector container, or include a raster preview alongside, or instead of, real path data.
- Open the file in a vector editor and switch to outline or wireframe view. True vector artwork shows path outlines; an embedded raster shows as a single rectangle.
- Check the layers or objects panel for linked or embedded image objects.
- Zoom well beyond normal size. Vector edges stay sharp, while embedded raster content becomes pixelated.
- Check whether text is live type or converted to outlines. Live type depends on the font being installed and licensed on your machine.
- Note effects such as shadows or glows, which some applications rasterize on export even when the shapes are vector.
Glossy, multi-layered game logos are especially likely to rely on gradients, highlights and effects. These may not survive conversion between formats intact. When comparing a before and an after file, confirm that both are genuine vector artwork. Otherwise differences in sharpness or color can come from the file rather than the design.
Downloading versus using the logo
Being able to download a Brawl Stars logo file does not grant permission to modify it or use it. The name and logo are trademarks associated with Supercell. The artwork is subject to copyright, and any lettering or typeface in it may carry its own license terms. Each of these rights is separate. A free download, a press kit or a fan-content allowance can each come with conditions on editing, commercial use and how the brand may be presented. The source material does not include Supercell's current terms, so check the publisher's own fan content or brand guidelines before redrawing, recoloring or publishing the logo, whether in its earlier or current form.
Practical takeaway
Treat any claim about the logo's 2025 evolution as provisional until it is backed by a dated, official source. Compare only verified primary versions, feature by feature, and keep documented changes separate from your own reading of them. Before relying on any file, confirm that it contains real vector paths rather than an embedded image, and confirm that your intended use is permitted.
