Contents
  1. Before you start
  2. Step-by-step instructions
  3. 1. Confirm the design source and version
  4. 2. Separate structural changes from surface styling
  5. 3. Check the mark at small size
  6. 4. Review color and contrast
  7. 5. Stop before adding unsupported claims
  8. Check the output
  9. What to verify
  10. Reasonable limitations
  11. Common problems and next steps
  12. The redesign looks blurry or soft
  13. The logo text changes between versions
  14. The package lacks transparent versions
  15. You need to compare before and after

Before you start

Treat the redesign as a candidate, not an approved identity. Work from the official proposal package or the files supplied by the design owner. Check whether you are reviewing a local file set or a shared preview service. Do not guess which version is current if the package does not say so.

Step-by-step instructions

1. Confirm the design source and version

Look for the competition year, edition name, designer or agency credit, and file date. A redesign may reuse the official tournament mark with reversed colors, a new trophy silhouette, host-inspired geometry, or a minimal monochrome treatment. Compare only versions that come from the same official package.

2. Separate structural changes from surface styling

Identify what the proposal actually changes. Structural edits affect the main outline, central symbol, wordmark placement or trophy rendering. Surface styling changes recolor, outline, add texture or change surrounding type without moving the core composition. Write both lists before judging the result.

3. Check the mark at small size

Scale the logo to an icon-like width, such as the size used in a social media avatar or mobile browser tab. Note whether thin lines disappear, shapes merge, or the year becomes unreadable. A strong redesign keeps the central silhouette recognizable without relying on fine detail.

4. Review color and contrast

Check the redesign on light and dark backgrounds, and on flat areas that are not part of the supplied preview. Use a contrast checker for any text pair that appears in the lockup. Shared brand colors are not enough: the actual foreground and background values decide legibility.

5. Stop before adding unsupported claims

Do not label the proposal official unless the source says so. Do not describe unverified fan edits, predictions or rendered mockups as confirmed changes. If a claim came from commentary rather than the official package, keep it out of the review.

Check the output

What to verify

  • The central symbol remains visible at small size.
  • Text and symbol have enough contrast on the required backgrounds.
  • The proposed changes can be traced back to the supplied source files.
  • The logo appears correctly in the preview formats provided.
  • No unverified status is attached to the redesign.

Reasonable limitations

A visual review does not confirm trademark ownership, official approval or tournament usage rules. It also cannot prove how the logo will reproduce on every print or broadcast system. Treat those points as questions for the rights holder.

Common problems and next steps

The redesign looks blurry or soft

This often means the preview is a low-resolution bitmap or an over-compressed image. Request a vector file or a larger export. If the source is SVG, inspect the preview export settings instead of blaming the design.

The logo text changes between versions

Confirm the official wordmark spelling and language version. A lockup may vary by host language or broadcast region without being a logo failure. If the supplied files conflict, ask the design owner which file is authoritative.

The package lacks transparent versions

Ask for the mark on transparency or the required PNG layers. A flat JPG is fine for general review but not for placement on colored surfaces or motion graphics.

You need to compare before and after

Keep the previous official mark and the proposal at the same displayed size and background. Use a split or slider view if the files are already aligned. Do not judge one version against memory or an unrelated rendering.